Showing posts with label Software and Hardware. Show all posts
Showing posts with label Software and Hardware. Show all posts

Saturday, April 28, 2012

iPod Series

(UPDATED: May 1, 2012)

The iPod debuted in 2001. Its evolution over time has helped it to become perhaps the most sought-after and most well-loved portable media players of all time. This blog post of mine is a celebration of the iPod series as well as my appreciation for the iPod. This post even takes a look at the iPhone. What will NOT be discussed here is the iPad. What you will be seeing is a lot of material regarding the iPod series and even some thoughts of mine regarding the iPod series. Consider this a continuation of my "Apple Appreciation" blog post, but on a specific Apple product.

A Special Hello...

If you are somehow viewing this blog post on an iPod or iPhone (I do get blog hits from iPods and iPhones), I'd like to say hello to you and thanks for visiting John's Blog Space!


LATEST UPDATE(S)/REVISION(S):

MAY 1 2012 - added some extra Resources along with more pictures





--- iPod at a Glance ---

Picture, please:

Apple iPod range
^ from: neptune.im - The iPod is MUCH more than an MP3 player- it is perhaps one of the most technologically (and maybe even culturally) significant portable media players in our lifetime.

In my view, the iPod series is one of the most influential devices of any kind. Its allure lies in the many abilities in enjoying media. It is a device that has been a key part in the further evolution of enjoying music. Over time, its appeal has been expanded with the ability to store pictures and even even video. The simplistic design and various other capabilities have made the iPod to be more than just a portable media device. Note that I am NOT calling the iPod lineup an MP3 player. iPods may play MP3 players, but they can play MUCH more. In Apple's attempts to take its portable baby and expand its popularity and capabilities to points unfathomable, they've added many more features and made many more revisions to iPod models. Apple's finest offering

The iPod is perhaps the best way to enjoy music. It is as much of an evolution in enjoying music since portable cassette players and even portable CD players. Even with MP3 players gaining steam, Apple made the iPod to be much more capable than any MP3 player. Even as the iPod was becoming popular, not as many people could afford a base iPod. So along came individual models letting people enjoy the iPod experience, but for much less than the standard issue iPod. The first of these was the Nano- a slimmer iPod with a color display and plenty of features to keep you interested. Advancements in the Nano over time meant many improvements in the iPod Nano experience. However, the Nano was becoming more expensive. The cheapest way to enjoy the iPod experience was to enjoy it without a screen. Enter the iPod Shuffle. The Shuffle allows you to enjoy your favorite iPod material (obviously except pictures and videos) with a VERY portable device. While the base iPod is exceptional, the best iPod money can buy was launched in 2007- the iPod Touch. In addition to music, videos, and pictures; the Touch blew the minds of many people with what it has to offer. Among the biggest features were a handful of applications (apps) and WiFi connectivity. You can even play games with it. All could be controlled using its touch screen. A special sort of iPod Touch would come along in the future delivering all of its capabilities, but you can also make calls with it. That device would be called the iPhone.

In other words, the iPod and its lineup range have not only forced other makers of MP3 players and other portable media devices to step their game up, they've become a league of their own. They have become truly significant in today's technological culture. It is a device and a series of devices which distinguishes itself far and beyond others. Even today, getting an iPod still means a whole lot for the person who wants to enjoy music (and other media) on the go. It is a device that is great even if you don't like Apple. Even those who aren't Apple fans have to at least appreciate what all the iPod has meant and what it stands for in technology.



--- iPod Models ---

This is a celebration of the iPod, but it is NOT a proper historical piece on the iPod series. So don't expect too much here. I WILL highlight on each of the iPods with as much as I know about them.

NOTE: Some information provided by Wikipedia as well as Apple's home page were used to help complete this section.


iPod Classic Series.

Here's a look at the base iPod.

iPod Classic
^ from: amazon.com - This is the classic iPod- tall and with a vivid screen.

• The very first iPod was released back in 2001 with a 5GB hard drive and a physical scroll wheel. It also had a monochromatic screen. It was also a great deal bulky. A FireWire connection allows you to charge it up and move music files to and from your Mac or PC.

• Touch-sensitivity began with the third iPod starting in 2003. It had a touch wheel along with the main controls (Play, Forward, Reverse, and volume controls)

• Around 2004 or so, the 4th Generation iPod came around.

• It was the 2005-released 5th generation iPod that I first got interested in. I played around with some iPod 5G models at some Sam's Club stores once. The biggest draw to the 5G iPod was its ability to play back video. In my Community College days, I saw a few students go around with their 5G iPods. Some even hooking them into PCs at the computer lab.

• In today's culture, the 6th Generation iPod is the current one, not to mention the first to gain the "Classic" nomenclature.

The iPod Classic (6G) is sold in stores at about $249 US Dollars.


iPod Nano Series.

iPod Nano
^ from: www.kineda.com - If a base Nano is too big for you, try this slimmer iPod for size! (5th-Generation Nano featured in pictures)

Created as a lighter and more fun iPod, the iPod Nano made its grand debut in 2005. The iPod Nano is an answer to those who can't afford a proper big iPod but still want to enjoy the iPod experience. So it's an iPod for those who can't afford the big iPod.

• The very first iPod Nano was a less bulky and much slimmer iPod than the big ones.

• A smaller wheel and slimmer appearance- along with many splashes of color- would occupy the second generation iPod Nano models.

• The third generation iPod Nano is shorter vertically, but is wider than the previous iPod Nano generation models, making it appear much more like the big iPods... only not the big iPods. The biggest element of the third-generation iPod Nano is its video-playing ability. So you don't need the big iPod to enjoy watching videos.

• Fourth generation iPods got a curvy appearance along with a tall screen. However, the wide-body appearance of the third-generation model went back to a slim model for the 4th-gen Nano.

• An even taller screen along with video-taking capabilities and a microphone help flank the 5th-generation iPod Nano. So you could listen to music and even take some pictures or videos if you so please.

• In today's Nano culture, the sixth-generation iPod Nano is the latest model. It is also the smallest iPod Nano as it can easily be clipped onto whatever garments or items you want to clip it on. It has a touchscreen as well as an FM Radio feature. It also has a watch feature where you have a stylish watch to check time. A watch band for the iPod Nano will allow you to wear the iPod Nano as a watch.

Personally, I considered wanting the 5G Nano early in my YouTube video work. I wanted something to enjoy seeing video as well as making videos comfortably. I couldn't really connect with the Nano much because I was too much into the Classic iPod model.


iPod Shuffle Series.

iPod Shuffle
^ from: www.photokina-show.com - The iPod Shuffle is the only iPod series that lacks a screen. (4th-Generation Shuffle featured)


Apple wanted to deliver the iPod listening experience with an even smaller price tag. So to prove this point, enter the iPod Shuffle. The Shuffle entered the world in 2005. The Shuffle is the easiest model to identify because the Shuffle iPods do NOT have a screen. It is essentially a device that has a big Play/Pause button, the Forward and Reverse buttons, and volume controls. That's it.

• The first-gen Shuffle had an unlockable bottom piece that can be hooked into a USB port.

• Much smaller and wider, the 2nd Generation iPod Shuffle retains many of the features of the 1st Shuffle, excluding the USB connector. This Shuffle was the first to feature a clip. So you could clip this onto something and enjoy music on the go. This would be a mainstay with Shuffle models since.

• The third Shuffle had a feature that allowed you to connect to a USB port with the headphone portion. It has a status light as part of its design.

• Today's iPod Shuffle is the 4th-generation model. Its appeal is in having an appearance more like the 2nd generation Shuffle, but with many color choices. In fact, it is the ONLY Shuffle to have your choice of color.

A Shuffle starts off at about $49 US Dollars.


iPod Touch Series.

iPod Touch
from: amazon.com - the iPod Touch. This specific one is the iPod Touch 4G model.

Apple's ultimate offering for iPod lovers came in the form of the iPod Touch. Touch screen navigation along with WiFi and photo/video features make the iPod Touch even more top-of-the-line than any other iPod in the range. The iPod Touch is even its own gaming platform. In addition, wireless access to iTunes can be had with this device. And if you are ANYTHING into Apple, you're crazy for applications (or apps in this day and age) for all kinds of purposes and uses. You can even browse the Internet using Apple's answer to Internet Explorer- Safari. It is also capable of taking videos and pictures. I personally think while the standard iPod is one of the most influential and significant media devices of any kind, the iPod Touch is an absolute marvel and really- the ULTIMATE iPod. The Touch's only negative is that smudges easily with its touch screen as well as the aluminum back. So it would be wise to get a case for it unless you want to have to clean it often.

• The iPod Touch made its debut in 2007. The first generation Touch was a good bit bulky while delivering MANY more features that made this device a solid hit. All of the apps and WiFi connectivity was a start for what would be a portable media device with no equal.

• The second and third generation iPod Touch models are essentially the same. Only the third generation Touch models have engraving of the iPod Touch capacity. The second-gen Touch does not have any engraving except for the iPod name and the Apple logo.

• Today's iPod Touch is in its 4th Generation. The 4th Generation iPod Touch is thinner and sleeker than any iPod before it. It is also more powerful than its previous models and with a wider screen. And unlike previous iPod Touch models, this model features two cameras- front and back. Its back camera is also exposed rather than covered up. Among all iPod Touch models, it is the only one offered with different colors; but there are only two color choices- black and white.

The iPod Touch starts out these days at $199 US Dollars for the 8GB model and goes up to about $399 US Dollars for the 64GB model.


iPhone (Honorable Mention!).

At an address, Steve Jobs (rest in peace) was trying to get an audience attached to his latest vision- iPod and phone. The iPhone was conceptualized starting in 2005 and made known to the world in 2007. The iPhone was actually released before the iPod Touch. The first iPhone was released in June 2007 while the first iPod Touch was released in September 2007. To many people, the iPhone is an iPod Touch with a phone contract. You had to have a contract deal with a provider like AT&T or Verizon Wireless to take advantage of its calling capabilities. In its history, it has seen over five difference iPhone models. Two of them are no longer offered- the iPhone and the iPhone 3G. Today's models include the iPhone 3GS, the iPhone 4, and the iPhone 4S. The iPhone features some additional programs and capabilities that the iPod Touch doesn't have. Among the many additional features is Siri, which is like your own personal assistant. Activating and using Siri will allow you to do things like take reminders, request information, and activate commands.

The reason why I put this as Honorable Mention is because the iPhone is still essentially an iPod. So you still can enjoy all or most features as you would an iPod Touch, but also use it as your mobile phone. This is just an iPod where you can also send and make calls with.





Most of the real part of this blog post is complete. Want to see more commentary from me on the iPod range? Make sure you are reading the full blog post if you want to see more. If you see "Read More," you are NOT reading the full blog post. Click on "Read More" to continue your experience of this post if you have enjoyed your reading so far. I have more to get to here.






--- My iPod Interests and Thoughts ---

Time now I share some iPod thoughts.


Basic iPod Thoughts.

For one, I've always considered the iPod to be one of the most significant and distinctive portable media players of all time. My initial interests began with the iPod Classic back in my community college days. I had interests in wanting to download videos and listen to music. I knew I didn't have the money to get any iPod. So to curb this, I bought myself a 2GB capacity SanDisk Sansa Clip back in 2008. I wanted a new MP3 player apart from a previous one I had. It served me well up until it finally gave out on me after Hurricane Ike. Since Christmas 2008, I have enjoyed my 4GB SanDisk Sansa Fuze.

I have long wanted an iPod all the while. With prices going down and me actually making money from blogging, I want to eventually get the iPod Touch- preferably the fourth-generation iPod Touch. Part of my reasoning is because I have been fascinated with what all the iPod Touch can do. Two of my family members have iPod Touch models. I just want my own. Really, one of the big reasons I want the Touch is because I want to enjoy WiFi access as well as being able to have this more-than-suitable device in this modern world. And in case you're wondering, the 8BG model iPod Touch is what I'd want. I don't have an excessive amount of media or want to get too crazy with apps that I'd want an iPod of any capacity greater than 8GB.

Also, I wouldn't go overboard buying and downloading tunes and apps from iTunes. That too is a reason why I'd let most of my iTunes activity be minor.


Would I Want the _____?

Just like in my "Apple Appreciation" post, it's time I answer if I want certain iPod models over others. So check this out:


Would I want the...

• ...iPod Shuffle?
No! I understand it as an entry-level iPod, but there are a number of reasons why the Shuffle just doesn't suit me. For one- it's so small, you barely even know it's there. I'd prefer a screen to actually know what it is I am listening to. But really, I've just never really wanted a Shuffle.


• ...iPod Nano?
Maybe the 5G, but especially not any other (including the new 6G Nano). The newer Nano was a downgrade for me with the camera feature gone. The newer Nano is surely the most stylish with its touchscreen and clean-looking visuals. Another redeeming quality is its ability to play FM radio. Other than this, I've never been fully excited about the Nano. The main reason I was interested initially in the 5G Nano was because of its camera feature.


• ...iPod Classic?
Yes... until I became interested in the Touch. Considering the 6G Classic iPod retails for about $249 US Dollars, I've lost interest in the Classic ones that I wanted a few years ago. I think it was the 4G or 5G Classic (this was before the "Classic" namesake came along for the standard iPod) I wanted around the time.


• ...iPod Touch?
Yes! All of the different features and capabilities of the iPod Touch are why I want one. You can say that I've been enamored with the Touch and its capabilities so much that I became very fond of it. The 8GB Touch is just right for me considering how much media I have on my PC and how much material I would plan to use with the iPod Touch. Of course, I'd even be interested in using WiFi to use the Internet as well as enjoy various forms of media from around the Internet with an iPod Touch. I haven't made mention to it or really want to engage in it, but the Touch is also its own solid mobile gaming device. More people (according to some reports I've read online) game with the iPod Touch than with the Nintendo DS and Sony PSP.

There is only one thing I'd be fearful of using the Touch- getting it dirty and smudged up. So I would have to invest in a cover or a skin for the iPod Touch and maybe even get a screen protector so that I won't have to continually clean the touchscreen after use. If I feel like I can't use the icons effectively, I may elect to get a stylus to cleanly touch the screen. So really, that's TWO things I would be fearful of- trying to clean it constantly, and spending too much money on accessories and such trying to make the most of the iPod Touch. Otherwise, I hope for my next portable media player to be the iPod Touch.


• ...iPhone?
No! Even though the iPhone came before the iPod Touch 4G, and even though the iPhone has some features even the iPod Touch 4G doesn't have (like Siri and GPS); I am not much of a phone person. So there would be no point in getting a mobile phone when you're not a phone person. An iPhone has usually been considered an iPod Touch 4G, but without the phone contract. I've seen from YouTube videos that the iPhone has some better capabilities than the iPod Touch. I saw how the iPhone has better video quality and picture quality than the iPod Touch 4G. The iPhone even seems like a device of great quality you can actually feel in your hands. I am just not a phone person, and it is unlikely you'll see me going around town with an iPhone doing whatever.


And those are my own iPod thoughts and if I would want any of these models.



--- iPod: Final Thoughts ---

I mentioned the iPod as one of the single most influential devices of any kind in this lifetime. What the iPod has done to go far and beyond what a portable media player should be capable of is just mind-boggling. This especially holds true to the iPod Touch and iPhone. Many imitators and those trying to topple the iPod range have all tried to steal the thunder and swagger from the iPod. You name it (some I am afraid to include in this sentence)- the SanDisk Sansa line, the Zune series from Microsoft, even various fake iPods- have all tried, but can't top the iPod range. I didn't make too many mentions to it, but part of the iPod's appeal (especially with the Touch) is in this being a solid mobile gaming device as well. I have great respect first and foremost for the iPod series.

The iPhone is everything good the iPod range is (especially with the iPod Touch), while also being a solid mobile phone. Here is a case of a portable media player that can also serve as a quality mobile phone. All this does is further expand upon the portable media playing capabilities of the iPod and iPhone. Not only expand, but also expand with a quality product. Only reason why you wouldn't want an iPhone (to me) is if you don't want to be tied to a certain contact to use it or to enjoy high-speed mobile material.

Regardless, the iPod series is something you have to appreciate and respect even if you are not a fan of Apple. It has been greatly significant in today's technological culture compared to almost any other heralded and popular device in our lifetime. Anything from the base Shuffle to the top-of-the-line iPod Touch and iPhone represent the goodness only Apple can provide, not to mention what only the iPod series can provide. You just have to show some respect for the iPod range even if you couldn't care less about it.





--- iPod (and iPhone) Resources ---

Resources online for the iPod (and the iPhone) are as follows (more may be added in future edits):

• Apple iPod
• iPod - Compare iPod models and find the one right for you.
• iPod on Wikipedia
• List of iPod Models - Wikipedia
• Identifying iPod Models « a helpful resource to aid you in identifying certain iPod models.

• iPod/iPhone on about.com
• All things iPod, iPhone, iPad and Beyond | iLounge


• Apple iPhone
• iPhone on Wikipedia

(More links may be added in future edits)





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Friday, April 27, 2012

Apple Appreciation

(UPDATED: May 1, 2012)

Many people use Apple computers or products. I use Windows because I'm comfortable with Windows products. The following blog post is... not sure how to explain it. Maybe call it an Apple appreciation post. It is my post of random musings regarding Apple computers and products. I will even share with you some Apple interests of mine.

I would like to give a special hello to all of you worldwide who may be visiting "John's Blog Space" on any Apple product! I hope you can appreciate my Apple chatter from a Windows/PC guy. :)

LATEST UPDATE(S)/REVISION(S):

MAY 1 2012 - added some more links in Resources





--- Beginnings of Apple Appreciation ---

Let's set the mood with a picture:

Apple Inc. logo
^ from: www.iphonelife.com - Micro... who? In case you didn't realize, this post salutes Apple and its products. I chose the rainbow Apple logo for nostalgia.

For most of my life, especially in school, I've always been around Apple computers mostly. I can recall in my elementary school and middle school days playing games like "Number Munchers" and "Oregon Trail" (MECC (Minnesota Educational Computing Corporation) for the win!). There were times when we had these programs to try to learn things as well as to refresh my mind.

I had used Mac computers in my Middle School when I took Business class as well as for basic computing skills. I have a banner hung on my wall over my bed that says "John" that I made back in my 8th Grade (1996-1997 for me) days. I then wrote on it with some messages.

Being so used to PCs and Windows, I have not been too comfortable or wanting to religiously use Apple products. Having a one-button mouse is most unusual when I'm so used to two-button mice. I am still comfortable with a two-button mouse than a one-button mouse.


My Apple Computer Experience(s).

The main computer I best remember is the Apple IIgs. In the early 1990s, I would be at my grandmother's house and play on the Apple IIgs computer in a back room. Most of what I played were games stored on 5 1/4 floppy disks. There were maybe two 3.5 floppy disks that were part of the Apple IIgs the computer had. One of them had a tour of the Apple IIgs where you controlled one man who is trying to escape through an underground tunnel. Along the way, you were taught things like pointing and clicking and dragging. The tour would finish up with a look at how to do other things, like word processing, spreadsheets, and more.

Maybe one game I best remember playing was this Donkey Kong game on a 5 1/4 floppy disk. At fortunate times, there would be a glitch to where I could easily clear stages without having to worry about dying just because I forget to jump or run into a barrel.

Some people say that the Apple II series (especially the Apple IIgs) is still one of the best Apple computer series of all time, let alone one of the best computers of all time. I still have my fair share of memories with this PC.


Apple Store.

At times, I used to drop into the Apple Store at malls. The one mall I best remember going to an Apple Store the most was the Apple Store at Baybrook Mall here in the Houston/Galveston area (in Friendswood, TX, USA). Apple Stores are stocked with loads of Apple products and accessories, including games made specifically for Apple computers. You could even get yourself an iPod or an iPad. You can surely demo these products (and more) while at the Apple Store. About the only other Apple Store I know of around here is the Apple Store at the Houston Galleria shopping mall.


There. These are some of my beginnings of Apple.



--- My Recent Fascination With Apple ---

These times have been a bit trendy for me seeing a good number of YouTube videos regarding Apple products. As of this post, I have NEVER owned a single Apple product.

It was about late last year when I became interested in getting an iPod Touch 4G. Part of the reason was because I wanted to step up from my SanDisk Sansa Fuze (I have a 4 gigabyte model Sansa Fuze). I was working myself up slowly to return to YouTube video making and watching. I started watching a handful of videos regarding the iPod Touch 4G, including even watching videos of unboxings from the YouTube channel, "DetroitBORG." I've even looked at channels like "SoldierKnowsBest" and "jon4lakers" for insight on Apple products.

I was looking at the Apple Store online and seeing video previews of various Apple products. For the most part, I was pretty impressed with a lot of what these Apple items offered and what they were capable of. So imagine how I felt about seeing certain recent Apple products in YouTube videos. Before preparing this blog post, I recently saw videos regarding the Apple IIgs computer I once used and some games I played on the IIgs. Needless to say- while I don't consider myself an Apple person, I do respect and admire Apple for what they offer.

You now know about my recent Apple fascination. Check out the next section for more appreciation for Apple.



--- Apple Interests of Mine ---

Let me share with you some interests of mine regarding Apple and Apple products.


Basic Apple Chatter.

I sense I get blog hits from Apple computers and Apple products. For example, I learn of people who visit using an iPod or an iPad. Apple's premier browser is Safari, and there are some who visit using Safari. There is also Mobile Safari for mobile users. As I've learned, Safari doesn't have Flash, so I wonder how it's possible to view certain Flash media in my blog (or in others) for Safari for my Apple visitors.

I saw one video about the Apple headphones that have a microphone for them and some remote access. These headphones are pretty ingenious in their design. I thought it was pretty cool how these headphones could also be used with certain headphone-enabled mobile phones for chatting and listening to calls.


iPod.

One of the reasons why I considered doing tech reviews was because of the iPod Touch. I have been fascinated with the iPod Touch and what all it was capable of. Maybe what I am most intrigued about this device is the WiFi ability of the iPod Touch. To me, the iPod Touch is more about having a marvelous piece of technology rather than having marvelous technology from an Apple product. I am starting to feel like the iPod Touch would be great for me for reasons other than music. I'd want the 8-gigabyte model for two reasons- (1) I don't have many gigabytes of MP3s on my computer, and (2) I'm not entirely app-crazy. Maybe there are a few games I wouldn't mind paying for (like Real Racing and Real Racing 2), but I wouldn't be too app-crazy. I am not sure if I'd go accessory and dock crazy either. If I was interested in doing Facetime with friends, I wouldn't mind doing so in chatting with others. I also would be interested in how blogs and sites look using Safari. I did a John's Corner on mobile blogging, and I still am very interested at if I could make my blog better for my mobile users.

Previously, I was interested in the 5th-gen iPod. The 5th Generation iPod Nano was what I was interested in as my YouTube video career was just getting warmed up. I wanted the 5th-generation Nano for its video-making capabilities. Ever since the Nano dropped the camera and went with the 6th-generation changes, I didn't want a Nano any longer.

I still enjoy my 2008-ish 4GB SanDisk Sansa Fuze. However, I want to eventually step up to the iPod Touch. I would prefer getting the iPod Touch 4G. I want a black one more than I'd would want the white model. There is no difference in performance with either the black or white iPod Touch 4G. Heck, I don't care if the iPod Touch 4G came in blue and gold (the official colors of "John's Blog Space")- I would really want to get an iPod Touch 4G. One thing I'd fear is getting the iPod Touch all smudged up and everything. So I would need to get a case to keep the iPod Touch as clean as possible while using it or accessing it.

Now before you spammers and scammers try to rip a brother off, I would rather pay for one at a store or online with my own money. I would rather even get one as a gift from a trustful person (like a family member or a friend) rather than get one through some seedy or suspicious offers. So don't even think about taking advantage of me with some sort of seedy offer.


iPad.

You know, I always wondered what it would be like to use the iPad. I would never want one, but I'd just be fascinated at what all could be done with the iPad. Many people just look at the iPad as a deluxe-size iPod Touch. What you can do with the iPod Touch, however, is much different than with an iPod Touch or an iPhone. I think having an iPad is like having a computer that you can carry around. What you're able to do with it is incredible to me. Imagine being on the go and be able to view the latest YouTube videos or read blogs or websites all on an iPad. Trust me- its allure and appeal are both there. I am not any kind of hater of the iPad. I wouldn't want one, but I think it is very cool.

I mentioned doing tech reviews for the iPod Touch 4G as part of my deal in reviewing products. Well, the iPad is another one I probably wouldn't mind doing a product review for either.


iLife and iMovie.

Many people make movies from their Apple devices. One of the premier programs in making movies is iMovie or iLife. You may remember I did a post here on John's Blog Space where I talked about certain popular iMovie songs you hear featured in YouTube videos. I mentioned songs like "Headspin" and "Stepping Out" among various other songs. Well, I've always had respect for this program because some high-quality videos were made using iMovie. It even has some effects I wish I could use or fake from Sony Vegas Movie Studio HD 9 (that I use to edit my videos). Even if just for the iMovie jingles and some of the video effects, I'd really want to use iMovie to edit my videos and add some extra flavor to them.


iTunes.

Even if I had some money lying around, I probably wouldn't mind buying songs from iTunes. Same would apply for getting apps. Maybe my biggest motivation to use iTunes would be to subscribe to podcasts. I try to find some stuff (usually free) to enjoy listening to away from the PC. So speaking as a lover of electronic dance music, I'm subscribed to things like Trance Around the World, VONYC Sessions, and stuff like that. Haven't downloaded anything recently, though.


Would I Jailbreak?

As I understand it (maybe you all can help me understand better), jailbreaking is the process in which you basically hack into an Apple product to make it be able to run more programs, most of which not authorized by Apple. Jailbreaking will go against your Apple warranty for a product. However, it is not considered illegal to jailbreak from what I'm told. So would I jailbreak? I wouldn't chance anything. So, no.


And that concludes some of my various Apple-related thoughts.



--- Would I Want... ---

Would I want any of the following Apple products? Answers and thoughts to come:


Would I want...

• ...an iPod (regardless of model)?
Sure- the iPod Touch 4G! I would pass on the Classic, the Nano, and especially the Shuffle.

• ...an iPhone?
No, and for three reasons- (1) I am not much of a phone person to begin with, (2) I'd rather an iPod Touch anyways than an iPhone, and (3) I'd rather not have to deal with a phone contract tied to a device like this. I'm okay even if I don't get to use things like Siri.

• ...an iPad?
Not really, but I'd surely enjoy playing around with one and seeing what all it has to offer.

• ...an Apple TV?
I saw videos about the Apple TV on YouTube. Nice package and everything, but not for me.

• ...a Mac Mini?
Maybe, but I'd barely realize it's there. So much computer from one tiny device. Very interesting piece of hardware.

• ...a MacBook (regardless of Air or Pro)?
No. I am not out and about constantly, so I don't think I'd need a laptop. Only reason I'd own a MacBook is if I wanted to manage my music selection on the go using Apple products.

• ...an iMac?
This is stepping into the territory of owning an Apple product and using it. I still consider myself a Windows/PC user, so I'd pass on the iMac.

• ...a Mac Pro?
The Mac Pro has to be the ultimate Mac computer. Its specifications are staggering. Even if I had the money for one, I'd pass on it.


So there you go. You now know what I would be interested in from Apple if I was shopping around for Apple products.



--- Final Thoughts on Apple ---

Apple has been great for a reason. There isn't a monopoly in the computer market to where you are forced to go with Microsoft and Windows. Apple has made its own mark in technology with their products and has distinguished itself in its own way even outside of computers. What all Apple has been able to accomplish since its founding in 1976 is nothing short of incredible. Apple really established itself outside of computers when they came along with the iPod starting in 2001. Since then, Apple extended its appeal from computers to portable media. The iPod- especially the iPod Touch- is an even bigger portable gaming device than even the latest portable gaming systems. So all in all, Apple is distinguishable and distinctive in its own rights.

One Last Thing...

...I'd be remiss if I didn't pay tribute to one fellow who helped made Apple such a success (besides the many Apple lovers). You all know who I'm talking about- Mr. Steve Jobs. People on YouTube will commonly post something similar to "RIP Steve Jobs" whenever he's shown in videos. Goes to show the amount of love and support people have for a visionary like Steve Jobs. Thanks for all you have done to make Apple such a hit with computers and with the iPod range, including the iPhone as well.





--- Apple Resources ---

This blog post is over for the most part. Do you want more Apple? Here are some links for you to visit:

• Apple Inc. home page
• Apple Company Store
• Official Apple Store
• iTunes « download the latest iTunes software there, too.

• Apple iPod - official
• Apple iPhone - official
• Apple iPad - official
• Apple Mac - official

• Apple Inc. Wikipedia entry
• 9to5Mac - a blog about Apple products
• Apple Inc. Facebook Fan Page
• Apple's YouTube channel
• Macworld (ADDED: May 1, 2012)
• Cult of Mac | Breaking News for Apple Fans (ADDED: May 1, 2012)
• Mac Rumors: Apple Mac iOS Rumors and News You Care About (ADDED: May 1, 2012)


More links may be added in future edits.





That concludes my Apple Appreciation post. I hope this was to your liking. I expressed everything in a professional manner. If you enjoyed my blog and/or this blog post, Subscribe and Follow Thank you for reading! Now here is how you get social with me:

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Sunday, April 8, 2012

Echofon

If you have Twitter, Echofon may be the best way to stay connected to your Twitter followers without physically logging into Twitter. Echofon is available both as a standalone program and as an add-on for Firefox. You can comfortably post tweets without needing to physicaly log into Twitter. Links and replies can be done efficiently as well as Favoriting tweets. Replying to tweets is a breeze as well. I usually use the Echofon add-on to see what all Twitter followers are tweeting about. In addition to tweets, you can also check out your Direct Messages, check on your Lists, and search for the latest trending topics on Twitter. You can easily reply to others especially if you're trying to do your Follow/Favorite Friday (#ff) posts on Fridays, even if you would like to include me in your Favorite Friday tweets. ;)

It is a very nice tool for me to check on Twitter without having to physically log on to Twitter from Firefox. I have Echofon as a Firefox add-on. I can also conveniently post tweets for my lovely Shining Stars (my fans/readers/subscribers) to promote my latest blog posts as well as to post any sort of nonsense. I recommend Echofon for your Twitter needs.





To learn more about Echofon, please visit www.echofon.com. Don't forget that you can Follow me on Twitter. Just remember- I WILL block (and maybe report) any suspicious/spammy profiles. Love for you genuine Twitter folk to follow me and keep up with my posts.

I hope this review was a good read for you. Thank you for reading!

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Tuesday, March 6, 2012

My Blender Ambitions With rFactor

Recently, I have developed interest in making tracks for rFactor. While I don't have 3D Studio Max, I do have Blender. Sad story about me- I've always wanted to be in the field of computer animation and 3D art. Sadly, my modeling experience is extremely limited. My confidence in making anything is extremely low. So to try to give myself a vote of confidence, I am basically trying to learn on my own how to make tracks for rFactor. Let me explain more about this possible new bit of involvement and why I am choosing to go down this route.

This blog post is somewhat about Blender, but it is not meant to be a review.





--- Blender Ambitions with rFactor ---

Time to answer some questions never asked:

Why Blender?

...because I haven't the money to get 3D Studio Max (which is much better preferred despite its exorbitant price tag). Blender has been seen as a great free alternative to 3D Studio Max.

Why rFactor?

...because it is the finest and most mod-friendly racing game on the market today. With so many mods and customization options, this sim racer is great.

Why Tracks (rather than cars, etc.) for rFactor?

I am someone who believes that while having loads of cars (or other racing machines) is fun, they all mean nothing without tracks to race on. I feel I would have better luck designing tracks than I would making cars or liveries for cars.


Now, you have some background on my new ambition/challenge. Time to go into further detail.



--- The Track Creation Challenges I Face ---

I have never modeled anything in my time. Each time I've tried previously, I have ended up struggling to really make anything quality. I even thought about mostly doing 3D modeling with voxels.

Track Inspiration and Musings.

So where is the inspiration for making tracks coming from? Duke Nukem 3D. I probably know what you're thinking- why am I drawing inspiration from a first-person shooter? Well, I designed levels for Duke Nukem 3D using the Build editor. While these weren't real races, I set up Fake Multiplayer to have bots in Deathmatch (or Dukematch as its namesake). The races were basically deathmatches while I was the only one really racing around the track. I designed the courses to be realistic, so there are no arcade-style thrills. These were tracks designed as much as realistic of race tracks as possible. These tracks even include things like curbing, pit stops, and things like that.

The international clientele of tracks encompass a whole world of locations. These include tracks I've created based in places such as the United States, Mexico, Chile, Wales, Spain, France, Italy, South Africa, India, Vietnam, China, South Korea, Japan, and Australia. I didn't exactly care about realistic courses in the sense of geographically-accurate or super-realistic in designing these courses. That is one plus to doing original fictional courses- everything is limited to your imagination.


The Transition from Duke Nukem to rFactor.

Basically, I am creating these tracks from scratch based on maps from my Duke Nukem 3D race track levels. I am actually in the process of mapping out layouts based on some of my tracks. I am using these layouts as guidelines. Since I am re-creating these tracks in a new environment, it gives me a chance to model these courses to be more realistic and cleaner than I've ever done in Duke Nukem 3D. The tracks were created primarily for racing in addition to avoiding fire from deathmatch opponents. I blocked off the action from going into the grass or over barriers. So with rFactor, I obviously can allow for cars to go off-course or smash into guardrails. I also have to think about making the tracks even more like real racing venues. It means I have to properly put in things like gravel traps and tire barriers in strategic locations. I may have to completely re-work my DN3D designs to better suit rFactor. A BIG difference between my DN3D experiences and rFactor? In Duke Nukem 3D, there was a setting to set the run speed for your character. I set the run speed to a high number to obviously simulate being in a race car.

As an experiment, I took another game in my collection of PC games- Redneck Rampage Rides Again- and took some of my DN3D levels to be played in RRRA. The advantage to RRRA (both games use the Build Editor, but RRRA's version is different) is that you could ride in vehicles like a swamp boat and (more importantly) a motorcycle. You still set the run speed to determine how fast your character goes. The character goes marginally faster on a motorcycle. I used the motorcycle in RRRA to simulate being in not only a proper vehicle, but also to imagine what it would be like if I had a proper car (or some other vehicle) to go around a track. So where does rFactor play in all of this? Well, rFactor is a racing game with real driving physics. So I have to think about how a real car would perform around any of my fictional tracks as opposed to (essentially) running around a track in a virtual space. Also, I have to think about the behavior of other racing machines around a track. Every racing machine is different. What may be fun for Formula 1 cars may not be so fun with stock cars or touring cars. I have to consider this as I'm building courses and thinking about what cars will run on my courses.

Because this is rFactor, I can afford to give tracks their own unique character by coming up with many more unique structures for each course. Each course has about the same style garages. Many of the courses I created for DN3D have garage access on pit road (like on most Formula 1 circuits and various international racing circuits). DN3D is also very limited on what kinds of structures and designs you can create. I could make more realistic pedestrian bridges, more unique buildings, covered grandstands, and more through actual 3D modeling. I could even add certain items and structures to make the experience even more fun.

My experience building levels for Duke Nukem 3D dates back at least ten years. Through this time, I have built over 30 original tracks. Some even have different variations. Making each course versatile is a plus for racing any track, and it adds replay value and diversity when racing them. It is something I hope to exploit when I can really create something to be proud of.


Other Challenges in Track Making.

Each bullet features a certain talking point.


• Car Count
When I created tracks for Duke Nukem 3D, they were all designed so that there can be eight to a track; but the courses were designed so they can fit 24 cars to a track. I always considered 20 to be a great number of opponents to feature on a track. Most racing series have about this many number of cars at least to start a race. I haven't been too successful running much more than 24 cars to a track, so any tracks I do create will mostly be capped to 24.


• Lighting
Obviously with rFactor, I have to consider night racing. Some of the courses I have created have different time versions as well as being under different weather conditions. Some tracks are run in the evening time, at twilight, and at night. I have to think realistically about where exactly to illuminate parts of a track when it gets dark. Not every track is lit up all around like on ovals or with the F1 Grand Prix of Singapore. None of my night courses are brutally dark, though.


• Weather?
Some modders make wet versions of tracks. Some tracks I've created have been under wet conditions, and I use animated sprites to simulate falling rain and even falling snow. I haven't thought this far ahead in making tracks. This would be a challenge especially if I entertained the thought of making these tracks also available for GTR. However, my only GTR experience has been with the very first title, which I've blogged about in the past.


• Endurance Racing
Here is another bit of info on the race tracks I've created. Some of these courses have endurance races. There are two main endurance events- All-Night endurances and 24-Hour endurances. An All-Night endurance runs from the evening of the first day (usually 5:00 PM or 17:00) to morning of the second day (usually 7:30 AM, but I usually have it made to go to Noon the second day). A 24-Hour race runs from Noon of the first day to Noon of the second day. The way I did it in Duke Nukem 3D is that I have a set of frames to set the sky. Each "phase" of the day has four frames, except the Night phase, which has five. The four phases are Afternoon, Evening, Night, and Morning. To help me keep track of when one phase will change to another, I have these gauges I've placed around tracks. When the gauge is full, that means the next frame or phase will come along.

Most endurances usually have one event that is the biggest of them all. For me, the greatest endurance is a venue I've created that is a temporary street course in Cardiff, Wales, United Kingdom. It plays host to a 24-hour race which could be thought of as the Le Mans of my courses.

Modding communities will likely find ways to make endurances fun. So with this, I'm sure people will find many ways to incorporate different endurance races.


• Replay Angles
At once, I had planned on making replay angles with cameras in my DN3D tracks. However, the game would crash at certain points because I set up the camera angles. So I have a chance to try different angles using rFactor.


These are among many different challenges I face making courses for rFactor. I am not releasing any details of courses I am working on because I want to keep that sort of element of surprise. Plus, I haven't really made anything yet. I also fear showing pictures of anything I don't own. Some of the textures I've used in DN3D are from other games, mostly used as placeholders. That, too is a barrier in me creating unique courses in rFactor.



--- The Most Obvious Challenge... ---

Perhaps the most obvious challenge in my track-making adventures is my poor experience with modeling anything. I am basically learning from the start on how to do 3D modeling. I have no inspiration in building courses and how to build courses. So my experience will stem from a combination of Blender tutorials and various other tutorials I find online to help me to build courses.

I have kept certain lines from my DN3D tracks to help define elevation changes and other important points of courses. I have to take into account what elevation changes are possible and what aren't. I have to consider what I could turn into things like signs and pedestrian bridges at race tracks. I also have to look into grabbing textures to make each track come alive.

In addition to no modeling experience, I also have no experience in the internals of track design. You know what I am talking about if you have made tracks for rFactor- the AIW, SCN, MAS, GMT, and other files associated with rFactor tracks. And since I am using Blender, I'd have to convert everything to 3DS and put into that to make tracks. One thing about me is that I can be very cheap. I try to make the best things possible without using anything that costs money. That even includes things like Bob's Track Builder and 3DSimEd- both of which cost money to use beyond their trial periods. So I tend to be very cheap sometimes.


All of these barriers will hinder me in my attempts to try to make a race track for rFactor. Not only to make one, but make a quality track for rFactor that will be as respected as most other courses by dedicated track makers.





Is it possible to create a track using Blender, even though the preferred modeller is 3D Studio Max? The answer is yes! One track was made using Blender while also being touched up and applied with other 3D programs. It is a fictional race track called One Way International Raceway made by a creator named Owi. I couldn't find a good enough video to preview One Way International Raceway for you in rFactor, so I found this video instead. I am only providing this just to show you a track made in Blender and designed for rFactor:



I just wanted to give you Blender modelers hope in making quality tracks for rFactor. :) Learn more about this track by going to rfactorcentral.com and by looking up One Way International Raceway on rfactorcentral.com.





I needed a proper place to discuss all of this, so I thank you for visiting John's Blog Space to read this post. Now you know what new challenge I am considering. Thank you for reading my blog post here!


Cross-Promotion

Here are some more readings for you in case you are interested...

• "rFactor" - John's Blog Space
^ This is a very old blog post where I talk about rFactor. What do I think about rFactor? Read this post and find out!

• "GTR FIA GT Game" - John's Blog Space
^ The critically-acclaimed racing game from SimBin is reviewed in this blog post. GTR uses the rFactor engine, and there is discouragement in seeing SimBin material be made for rFactor. This blog post is a review of the very first GTR. It remains the only SimBin racing title I've ever owned (I've always wanted to get RACE 07, but it has long not been sold in stores unless you go online).

• "Duke Nukem 3D" - John's Blog Space
^ I talk about Duke Nukem 3D in this very old blog post. Find out what I think about this classic first-person shooter by checking this post out. It was in using Duke Nukem 3D that I began making my various race tracks which I hope to bring into the realm of rFactor.


Thank you for reading!

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Thursday, January 19, 2012

Popular iMovie/iLife Songs in Videos

iMovie and iLife make up some of the most common songs you'll hear in some YouTube videos. I didn't really realize this until I once heard a certain song in a video back on January 13, 2012. I heard some songs on YouTube that I can remember hearing a bit often in some YouTube videos. My first inclination was that these were probably popular songs from the likes of Kevin Macleod or something. While his music is popular, most of what I've heard in a lot of videos has been from a different source- jingles from iLive and iMovie. So imagine my amazement as I finally got to hear some of these songs and figure out what they are. To show you how popular these songs from iLive and iMovie are, I will use this blog post to showcase these songs in these videos.

I will mention iMovie a lot, but these are also from iLife. To avoid confusion, I will mostly refer to these under iMovie rather than iLife.

WARNING: This post contains lots of YouTube videos. Your browsing may be slow because of this. You may want to view these videos from YouTube by clicking on the YouTube icon in each video to view the video on YouTube rather than just see them here.





--- iMovie Songs in Videos: Introduction ---

If you watch a lot of YouTube videos, you will have heard a lot of songs that have been commonly used. I have thought for the longest that some of the most commonly-heard songs in videos were from Kevin Macleod or somebody. In the context of this blog post, though, I learned that these are all songs made by Apple (or at least licensed by Apple Computer Inc.) for iMovie and iLife. The songs that will be showcased in this blog post are some of many iMovie/iLife songs used in various videos I've seen before. In iMovie, these songs come in three different varieties- Short, Medium, and Long; and they are all referred to as Jingles, since they are all supposed to be relatively short pieces.

To set the mood for this blog post, this was the song I heard first, leading to my curiosity about other iMovie songs used in videos:



Here is a list of songs I will be featuring here, all from Apple, and all from iMovie/iLife. The item in parentheses () are examples of where I have personally heard these songs used before. Here are the featured songs:

• Headspin (a commercial for a college, some older FastLaneDaily videos, HotForWords, etc.)
• Catwalk (Smosh)
• Torn Jeans (AUTOCAR)
• Breakbeat
• Yearbook (fiveawesomegirls, and one video from HitomiNeko)
• Three Pointer (HotForWords)
• Gleaming
• Stepping Out (fafinettex3)
• Curtain Call (once in an NDTitanLady video)
• Wild Card
• Sprightly
• Celestial Body (HotForWords - intro to some videos)
• Pendulum (kandeejohnson)
• Pastel Slide
• Fireside (communitychannel)

What does it say for so many of these songs to be used in YouTube videos? It means two things to me- (1) these are all very good and popular songs, and (2) iMovie runs circles around Windows' Movie Maker series (speaking as a Windows user). A number of videos made using Apple products have featured many of the songs that I will share in this post. Upon researching YouTube channels for this blog post, the ever-popular Shane Dawson has featured many of iMovie's songs.


Next section awaits.





--- Popular iMovie Song Samples ---

This here is the main focal point of this post. Each featured song comes from certain YouTube video searches I have done. They are all based on iMovie songs I have heard before and consider to be very popular. I have tried to find rather brief videos so you could just hear the song in a video and move on to the next one. If there is an iMovie song I haven't heard in at least one video, I will not feature it here; and it isn't like I look at everybody's channel (including some of YouTube's most famous channels). All videos are provided for educational purposes.

PERSONAL NOTE: I would like to thank everyone who allowed their videos to be embedded.


Here is how each section works:

[heading]. (click on the heading to hear a sample to each song before I show you the video that features the song).
description
hint on where/when to listen to hear the song in question

(song name)
[video]


Okay? So when you see a heading for one song, click on the heading to hear the best-possible, non-interrupted version of each song I could find on YouTube. Then, watch the sample video that includes the song I introduced. Let's begin!



Headspin.

The first song I heard that had me intrigued and curious about other songs I've heard before began with "Headspin." This song is an upbeat hip-hop style song with a few rock guitar riffs mixed in for some diversity. Quite a few YouTube videos have featured this song. I even once heard it in a commercial for some college. If you've never heard "Headspin" before, or if you don't know what Headspin sounds like; have a listen. The introduction to this video features this song:

Headspin sample:

^ from "HotForWords"





You think I'm done after posting just one video? Think again! I am providing this Jump Break to improve the performance of this blog. So if you are not viewing the entire blog post, please click "Read More" to continue reading this blog post!






Catwalk.

Supposedly, the YouTube channel Smosh features this song in videos. This is an electronic dance music song that has some rock guitar in it for somewhat of a rocker touch. This is the kind of song that could be used for technology news or some other news-type show. Apparently, this song was sort of made famous by YouTube heavyweight "Smosh" in his "Male Model" video from 2007. "Catwalk" starts to play at about 1:05 in "Male Model," shown below:

"Catwalk" sample:

^ from "smosh"

BONUS MATERIAL! - Andy Claux is the original creator of this song, and its original name "Instant Incertains." Click on the link below to check out this bonus video I have to share with you!

Andy Claux - Instant Incertains (Bonus YouTube video!)



Torn Jeans.

"Torn Jeans" is a rock song that sounds more like a good theme for a car show on TV. I usually hear this during videos from AUTOCAR. It sounds (to me) like good theme music for a TV car show featuring classic American cars or cruiser motorcycles. You are about to hear this song in this sample video below. The introduction to AUTOCAR's videos feature "Torn Jeans" being played. So just listen to the video's introduction to hear "Torn Jeans", but don't forget about the cool car featured in this video! :)

"Torn Jeans" sample:

^ from "autocar"


Breakbeat.

The breaks provided by Apple in this song is another song that would be great to use for technology news shows, coverage of certain expo shows, and things like that. The YouTube channel, "RayFloTvOfficial," is known for using this song at the start of videos. "Breakbeat" is played for most of this video I semi-randomly found; and I somewhat question the choice of fashion this lady chose, but that's another story for another time:

"Breakbeat" sample:

^ from: "yachtnaughty"


Yearbook.

My blogging and YouTube friend, HitomiNeko, had a video that featured "Yearbook." Most others are familiar hearing this song from the YouTube channel, "fiveawesomegirls" (or 5AG). This is a rock song that starts off with a good drumline that leads into some heavy alternative rock. I've even once heard it when I was watching TV coverage of a Houston Rockets game. This entire video features "Yearbook" just about all video long:

"Yearbook" sample:

^ from: "HitomiNeko"

Support my blogging friend by visiting her lovely blog. If you loved this video by my friend, please Subscribe and Follow her blog at "*~ HitomiNeko ~* * * Lovely Things in my life * * *."


Three Pointer.

"Three Pointer" is a hip-hop style song loaded with an urban edge. In some of HotForWords' past videos, this song would play as an intro as well as an outro to her videos. You're about to get a sample of this song being used in a video... as well as learning something new. Aren't you glad you visited John's Blog Space for such quality material? :) The intro and outro have the same song playing.

"Three Pointer" sample:

^ from: "HotForWords"


Gleaming.

To keep the hip-hop love going, "Gleaming" is much heavier on the beats and with some lovely instrumentals compared to "Three Pointer." The flow of "Gleaming" is somewhat befitting of beauty channels, channels with beautiful women being featured, and things like that. The appeal of "Gleaming" has an urban edge that is harder than "Three Pointer." You can hear "Gleaming" for yourself by watching the video below. It plays for about 75% of the entire video:

"Gleaming" sample:

^ from: "DeliriumReal"


Stepping Out.

A true rhythm and blues style track is how you would define "Stepping Out." This is the kind of urban sexy track that I've heard in a number of videos. It is the kind of song you'd play as you're enjoying a day in a big city. Having said this, you can see why this song is probably called "Stepping Out." I usually hear this when I've seen some videos of fafinettex3- a very popular YouTube beauty channel. A video would usually start out with Aubrey showcasing a certain look followed by a tutorial on how you can achieve the look. Speaking of Aubrey (whom I featured in my "Southeast Asian Beauties" blog post), here is a sample of "Stepping Out" being played in a video. Just see the introduction to hear "Stepping Out" being played:

"Stepping Out" sample:

^ from: "fafinettex3"

BONUS MATERIAL! - The original creator of this song and its name are as follows- the original song is "Summer Groove" by Isaiah Stewart. Click on the link below to check out this bonus video I have to share with you!

Isaiah Stewart - Summer Groove (Bonus YouTube video!)



Curtain Call (best preview I could find).

The "Curtain Call" jimgle is a cinematic piece with some 1920s style. A song like this would better suited for certain old-style videos or melodies 1969 or earlier. I have heard this song only once (that I can remember), and it was in this old video by NDTitanLady. Very early in the video, Natalie is slow dancing in the second scene, and "Curtain Call" plays:

"Curtain Call" sample:

^ from "NDTitanLady"


Wild Card.

I think I've heard this before in videos, but can't really recall where I've last heard this hip-hop song. It is kind of like "Three Pointer," but a bit more deep. You can hear "Wild Card" in this video below, but it fades in after a while before the song eventually plays. It also plays very lightly. Still, this song has "Wild Card" in it as part of the video. Start listening a bit around the 33-second mark:

"Wild Card" sample:

^ from: "diethealth"


Sprightly.

Of all the iMovie jingles, "Sprightly" is the only real iMovie song that is completely worthy of being called a jingle because of its length. It is more like an introductory piece rather than some full-on song. In fact, it lasts only six seconds long. So consider this one a good introductory piece. It is a song that sounds like it will be accompanied by hip-hop beats. It just has that flow to it. Though I said it is an introductory song, "Sprighty" can be heard at the end of this video below:

"Sprighty" sample:

^ from: "CaseyHink"


Celestial Body.

"Celestial Body" combines ambient melodies with Bhangra. The end result is a song very good for introductions. It could be used for videos and shows in which some sort of Middle Eastern or South Asian feel will spice things up. I remember hearing this song in some of HotForWords' videos. Here is a sample of "Celestial Body" being played. Watch the video by just before the one-minute mark to hear a brief piece of "Celestial Body":

"Celestial Body" sample:

^ from "HotForWords"


Pendulum.

An acoustic guitar with a mellow melody helps define "Pendulum" and its charm. The way this song sounds makes it seem like you are expecting harder guitars and harder drum beats are forthcoming. Kandee Johnson's video below begins with "Pendulum." Have a listen.

"Pendulum" sample:

^ from "kandeejohnson"


Pastel Slide.

One YouTube commenter referenced the beauty channel "kandeejohnson" with this song. However, I never found a video featuring this song when I was preparing this post. Pastel Slide is a mellow song with sweet charm. Like "Pendulum," an acoustic guitar is featured. Unlike "Pendulum," however, this song is VERY mellow. Almost like a song perhaps suitable for outdoor adventures or educational videos. Most of this video features this lovely melody:

"Pastel Slide" sample:

^ from "dmacdonald001"


Fireside.

As a fan of "communitychannel" on YouTube, Natalie of this channel has a segment where she responds to comments posted in previous videos, usually the funny/sarcastic ones. This music plays in the background; and apparently... it is ANOTHER iMovie/iLife song! "Fireside" has some sexy undertones to it when you hear it. It does sound a lot like music you would hear in steamy love scenes in movies and TV shows. "Fireside" begins towards the end of this video:

"Fireside" Sample:

^ from: "communitychannel"



There are likely some others, but these are the many iMovie songs that come to mind immediately for me. How many other commonly-used iMovie jingles can you think of?





--- Final Thoughts ---

This says two things about the usage of these songs. For one thing, it shows just how amazingly well done these songs are. Those bestowed with iMovie or iLife have songs like these to listen to and use in videos. It also speaks volumes to how well-respected iMovie must be and how the songs must all be for so many Apple users to use these in their videos. You will know when you've heard so many different videos all featuring some of the more popular iMovie/iLife songs. That one curious moment listening to "Headspin" in the intro to this post led me to find some of the commonly-used songs I've heard so many times before.

It is because of such songs that I have been expressing interest in doing videos with iMovie. Do you find it the least bit surprising how many videos have featured so many of the songs featured here? A lot of people credit Shane Dawson for featuring a number of the iMovie/iLife jingles you've heard here. I just think Apple's built themselves a solid product if people continually use these jingles for their videos. The same could be said for proper companies who use these songs in shows and episodes in YouTube videos. Not sure if it's a cost-cutting deal so that more unique music could be played, but when publications and other businesses use these iMovie songs in videos, it's saying something about how good these songs are to use in media.

You know a song has to be good if lots of people are using the same song(s) for their work.





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Tuesday, October 25, 2011

FL Studio Thoughts

I downloaded the FL Studio demo over the weekend. I wanted to see if I could make great music using FL Studio as opposed to making tracker music. I am also thinking of what version to buy to enjoy the full experience of FL Studio. This is just a quick blog post I wanted to put out there in regards to FL Studio. This is not a review or anything, I just wanted to share some quick thoughts in regards to FL Studio in trying to maybe get back into making music. If you're reading this and have used FL Studio, maybe you can help me better make my decision as to buy whatever version of FL Studio.





--- FL Studio at a Glance/General Thoughts ---

FL Studio logo
^ from: www.housemusicessentials.com - FL Studio logo.

FL Studio (formerly FruityLoops) allows music makers various tools to make great music. It was created by a Belgian company called Image-Line. The majority of content I've heard in YouTube videos are mostly electronic dance music songs using FL Studio. It can also be used for hip-hop and pop songs as well. For almost any sort of electronic music, users are armed to the hilt with various facilities and utilities to help make great music. Items such as VST instruments, hundreds of instrument samples, and more are all offered to users of FL Studio. Songs created can be put out in a number of different formats, including OGG, WAV, MP3, and more.

Playing around with FL Studio's demo has given me a somewhat limited view on what is possible using this program. Making music and making certain inputs seem simpler in this program aside from making tracker music in MadTracker 2. I haven't yet made a proper pattern and a proper song, but I'm working on it. I'm sure I will have enough experience to make great music if I choose to buy any version of FL Studio.


FL Studio and its Editions.

From the initial download of the FL Studio demo, you already have all you need to make great music with. All you have to do is either purchase for whatever version you want to get. There are four varieties of FL Studio, and here is about as much as I understand about each one:

• FL Studio Express Edition - great for making music loops. No audio recording or piano roll.
• FL Studio Fruity Edition - great entry-level software for making songs. No audio recording.
• FL Studio Producer Edition - great for audio recording and post-production songs.
• FL Studio Signature Edition - the top-of-the-line program and most definitive version. That is... if you have nearly $300 USD to spare.

I am not sure what way to go with getting FL Studio. I mean, I'm considering getting the FL Studio Express version since it has most of what I am looking for in making music. However, I may want to get the almost $100 USD Fruity Edition just to have something solid for making music. The Fruity Edition is about the absolute maximum for me in making music. The offerings for the Producer and Signature editions are just too much for me. They are too much for me, and I doubt I have all the facilities and services to warrant use of anything higher than the Fruity Edition. So I'd be torn between the Express and Fruity editions.

Purchase of any edition gives you lifetime updates, so no more of having to pay for updates. Separate instruments and such for FL Studio can be purchased.


What is Possible With FL Studio?

Here are some music samples to showcase what you can make using FL Studio. Have a listen to these songs.

(NOTE: For performance reasons, I have provided a Jump Break. Click on "Read More" if you are not reading the full post.)

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• Dance/Techno:


• Trance:


• Pop:


• Hip-Hop:


• Rock:



Most of the music I would make mostly would be for my videos and for personal use.





You can learn more about FL Studio by visiting www.flstudio.com. Click on the link to learn more about all that FL Studio has to offer to music makers both amateur and professional. Thank you for reading!

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Sunday, August 28, 2011

Voxels

One of my past ambitions was to break into computer animation. That would require me to learn how to make 3D models. Never have I been able to make 3D models. There is one popular alternative to 3D- voxels. Qubicle Constructor, even in its Basic package, is a great way to introduce yourself to making voxel-based models. These voxel models allow you to do things even today's hyper-realistic 3D polygon models can't take advantage of.

So this blog post is a two-for-one: it is a look at voxels, and a review of Qubicle Constructor (Basic).





--- Voxels in General ---
What are voxels, and how do they compare to 3D models? When you think of voxels, think "volmetric pixel." Voxels can be thought of as three-dimensional pixels. Rather than a flat plane, voxels have depth to them as 3D figures. Most voxel worlds and characters use up less CPU than polygonal 3D figures. While voxels can be used for gaming and for videos, they are also used in other applications, such as in the medical industry (medical imaging, I believe).

Let me share you a video that showcases one of the most impressive videos of voxel models in one great video. Take a look at how impressive voxels can be from this Chilean firm. Look at how detailed everything is:


To learn more about this Voxel 3D group, visit www.voxel.cl (WARNING: Spanish language only).

Too bad the description and everything are all in Spanish. I wonder how much rendering time there was in putting this all together. That was an impressive video showcasing what all is possible using voxels. However, here is a more down-to-earth demonstration of voxels:



Take note of the detail in some of the close-up shots.



--- My Introduction to Voxels ---
I was first enticed to voxels when I first played an enhanced version of Duke Nukem 3D. Because my PC's graphics card (SiS 760) was unable to be of any use for the high-res 3D models, I found a different alternative in using voxels. The use of voxels has opened me up to a different way of looking at one of the most classic first-person shooters of all time. The use of voxels makes for a great alternative to relying on polygon-based 3D. You can convert 3D models to voxelized models, so it isn't as if 3D models have some sort of "No Voxel" regulation.

Two of the most popular games today to utilize voxels are Fortresscraft, and today's vastly-popular Minecraft. Some other games have utilized voxels or voxel-like images. Among others: 3D Dot Game Heroes, Blade Runner, Ace of Spades (the game, not the rock song), some of the earliest Command and Conquer games, Outcast, Shadow Warrior, Blood, and games like that. It is a cheap way to make 3D.


My Current Voxel Plans.

For once, I want to be able to say I've accomplished something major in my life that others may perhaps enjoy. I've somewhat had a private game idea to utilize voxels. It is somewhat of an all-female beat-em-up type game idea. After seeing certain voxel models with stuff made with Qubicle Constructor, I became somewhat interested in seeing if I could design my own characters using voxels.

Since everything would be starting from scratch and not with any sort of 3D modeling program, you can imagine that it will be tough to come up with models from scratch using only bitmaps. In fact, I had game ideas back in 1997 trying to make 3D models using bitmaps. None of those were ever successful.



--- How to Make Voxels ---
The best way I can explain voxels is to think about a pair of playing dice. If you've seen a pair of traditional playing dice, you know that each die has six sides. Each of these six sides come together to make the boxed figure. If you are making a voxel from scratch, you will need to make six bitmaps representing six different slices of the figure. One color has to serve as a masking or alpha color. Commonly, it is fuchsia (RGB: 255-0-255; HEX: FF00FF or #FF00FF) that serves as the transparent color for images in most games and applications.

So let's use an image of a six-sided die to demonstrate voxels:

^ from: www.karrels.org (best I could find- this or nothing) - Most bitmap-based voxel models can be created from six different dimensions, just like this six-sided die.

Here are the six dimensions that make up most voxel models:
• Front
• Left
• Right
• Back
• Top
• Bottom

The key to making voxels come alive is in careful editing of these six faces to make exceptional models. If you're trying to make moving figures from voxels, you'll have to come up with a series of bitmaps to accurately animate everything. It is certainly doable even though a lot of work is involved. Adding a certain amount of depth to voxels can produce some very realistic results.



--- Voxels in Action ---
These videos showcase reasons why voxels are favored in making games. Have a look around in this section. I have featured only so many videos to demonstrate what all is possible in using voxels.

Destructible Elements.

Watch the level of destruction of the environment in this one:


It is a simple video showcasing what is possible with the destructible environment.


Voxelstein 3D.

This game is a voxelized re-imagination of the hit 1992 PC game, Wolfenstein. Take a look at what is possible using voxel modeling:


Take note of the amount of destruction and realism of the environment in the game. By the way, this is a free game! Visit Voxelstein 3D's home page to download Voxelstein 3D.


Extreme Detail.

What is possible if you have loads of bytes to play around with to make complex structures? THIS is possible:


Be sure to read the stats on all the rendering and the size of the whole operation. Makes you appreciate what you can create with computers that are able to sustain and utilize so much detail.


Outcast.

Outcast was a PC game released in 1999. I've never played it, but even today, this is one of the most visually-impressive games ever. You too will be a believer when you see THIS video:



Remember- 1999 with voxels! There was a rumor circulating that this game was NOT made using voxels. You be the judge, though.


Last, but not least...

FortressCraft and MineCraft.

FortressCraft and today's Minecraft are two voxel-powered games. These wildly-popular (especially Minecraft) games are immensely fun in creating all sorts of environments. There is no right or wrong way to play either game.

First, Fortresscraft:


And now, a Minecraft video:



I would make a blog post regarding Minecraft, but you have to buy Minecraft to be able to use it. So I may just do a post regarding thoughts on Minecraft in the future.


I tried to find videos where I didn't get bombarded with advertisements before a YouTube video loads. You know some of what trouble I may often face trying to provide quality content for all of you.





--- Qubicle Constructor: A Quick Review ---
Qubicle Constructor is one of a few different voxel-making programs you can download. I have the Basic version, which you can do only so much with. This is basically what you can use to get familiar with what all you can do in making voxel models. You are unable to save using the Basic version. However, it is possible to upload voxel creations to Minecraft using the Basic version. To be able to do a lot more with Qubicle Constructor, you need to purchase the program online.

There are two packages for Qubicle Constructor besides Light: the Education version gives you many more options for which to make voxel models with as well as being able to export your models to a host of different formats. The Education version requires an academic ID. If you want the top-of-the-line version of this program, you will need to purchase the Master version. The Master version includes all of the features of the Education version, but with commercial support. This will allow you to make videos, games, or whatever you like.

Qubicle Constructor itself is something I see great promise in if I had the full version. I literally feel like I could put together a series of bitmaps and make some quality models for projects or whatever. I wanted the Basic one because I'm cheap. :P Just because it's the basic version doesn't mean it's basic in interface and execution. As long as your PC meets the requirements and as long as you have the creativity to make almost whatever you want, this is a very solid program. There are not a lot of free programs that allow you to make voxels. Not to mention any that offer a solid and complete interface for which to make voxels. Even if you can't save in the Basic version, there aren't too many intuitive programs that will allow you to make voxel models for various applications. Only knock is that I probably wish the array of colors I could choose from was better. Otherwise, this is one of the easiest programs for which to make voxel models with. You'll likely need to get the Master version to really enjoy what this program has to offer.

Learn more about Qubicle Constructor (and see tutorials and videos) at www.qubicle-constructor.com. You can also download/purchase the program from the site.





These are only a few examples of what is possible by using and utilizing voxels. I see voxels as an inexpensive and alternate way of making quality 3D material without having to continually rely on polygons. It is really impressive what most are capable of pulling off by utilizing voxel technology. How do you feel about voxels? Feel free to comment!

Thank you for reading!

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