Friday, April 2, 2010

Developing Race Cars in Gran Turismo?

One of my past ideas was to think of developing parts for racing cars rather than purchase parts to make them better. Imagine putting down money to make a race car better without having to purchase "aftermarket" parts for a race car to make it better. I want to know how you'd feel about an idea like this. So please be sure to send me some comments with your own ideas.





--- Developing Race Cars, Than Buying Parts for Them ---
Current Practice (since GT3): Purchase upgrades for race cars
Different concept: spend money developing parts of a race car, rather than purchase upgrades
Inspiration: (not sure... MAYBE Enthusia Professional Racing and MotoGP 4)

Some people feel that race cars shouldn't be upgraded any further because they are race cars. And race cars shouldn't be upgradable in any sense. Now, I'm talking about proper race cars, not street cars highly modified for racing. An idea I had is... what if you were to DEVELOP race cars rather than purchase parts for them? Let me give you an example.

Pretend you had the Toyota GT-One from 1999. The car is already capable out of the box. If you wanted to enhance its performance more, you could basically spend your money towards developing better parts. There are some key areas in developing a race car:

* Engine Development. Developing the engine can yield to more horsepower, a more efficient engine, stronger engines, and more. It is also possible to make various engines specially catered to
* Chassis Development. Developing the chassis can lead to a stronger, more rigid car.
* Aerodynamic Development. Development of the car's aerodynamics, including the wings and other body parts, can lead to better airflow at speed.
* Handling Development. Developing of suspensions and various other internals can lead to better overall handling.
* Drivetrain Development. Develping the transmission, axles, and more will lead to more enduring and better-performing parts.

There are many other things that can be developed, but I just made a so-so list of things that can be developed to make cars better than their current form. To make things interesting, imagine if certain series disallowed seriously enhancing the performance of race cars. Again, this is just an idea I had on race cars. The development process comes in levels. The levels of development determine what all can be done to a race car's characteristics to enhance it all the further. When development of a certain race car's characteristics is at full, you can't develop it any further.

A system like this would require you to spend more time with your car like you would in a Forza Motorsport game to make it better.



--- What If GT5 Brought Back Racing Modifications? ---
The Racing Modifications of GT1 and GT2 were essentially about taking a stock car and giving it a racing makeover. The parts can still be bone stock, but excessive lightening of the car can make it worlds better. Since you're taking a street car and turn it into a race car, I'd imagine that development still becomes a priority. A true Racing Modification would make this car completely not street-legal with racing-spec parts. A kinder alternative would be like the SCCA's Showroom Stock classes, in which they are still racing-type cars, but are not some kind of silhouette GT car or something.

With a street car turned into a race car, purchasing racing-spec parts IS your development of the car. It would be very interesting to see what would happen if something even close to the Racing Modification suite (or something much better) were to make its way into Gran Turismo 5.





What do you make of developing a race car in GT5 rather than purchase parts for it? Do you think it would work? Again- envision actually spending extra money on an already-prepared race car to make it better. Even real racing teams try to develop race cars as best as possible to make them become solid contenders. That's even if they have to purchase turnkey customer race cars.

Comment away, players!

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